Closed Beta Valorant starts on April 7
When closed beta testing will begin in your region (so far in Europe and North America), see certain broadcasts of the closed "beta" Valorant on Twitch.
The number of places in Bete is limited. The limit will be increased as new servers connect.
The main thing about the tests:
How Riot already warned, in the Russian segment Valorant The voice chat will be disconnected-the fault of this "uncertainty in the regulatory and legal environment". Russian-speaking players from Ukraine and other neighboring countries will not affect.
In Moscow, medium ping to https://non-uk-casinos.co.uk/review/iwinfortune-casino/ European servers Valorant will be 60 milliseconds. Indicators of other countries and cities are noted in the picture below. Perhaps in the future Riot Games will connect the Far Eastern regions to the Japanese server or install servers in the Russian Federation.
If at the stage of testing you buy a premium currency Valorant Points, then after the “wip” you will receive all points plus 20 % in gratitude for participating in the ZBT.
The militant is going to release this summer, however, if the community reviews do not live up to developers, their plans may change.
March 30, 2020 Ghost Recon: Breakpoint has a trial version and free passes for friends
March 30, 2020 Steam changed the auto renewal system so as not to overload home networks against the background of a pandemic
Valorant
The best comments
TL, DR: just like any stream of drops (Tarkov, Warframe, KSGO, and T.D.). You connect to Stream, identify in the chat as a spectator, the system sees you if you have received a request to collect this information from some service to which your account is connected (Riot Games in this case) this information is transmitted to him.
Several interesting moments are already on Twich’s side:
From relatively recently, you can’t just take the stream and turn off the sound on the stream. Twich sees this, and drops you from the audience’s meters, you must either might a tab, or put the sound to a minimum, but not to remove it completely.
It was also possible to just open the stream chat (POP-out option), and the stream tab itself is closed, and you have already been considered a spectator. Now it doesn’t work again.
Another funny incident, which does not always and not everyone affects the list of spectators or not (accordingly sees you a drop system or not) – online/not in place/invisible. In the ONLA mode, everything is normal system sees you. In the mode, or not in place-the system works very differently, firstly it is not clear what affects this activity (I can sit, look at a stream, communicate in a chat-all the same, the yellow icon has departed. And I can keep the tab against the background and have the status on the network-in short, these are the problems of Twich, and very old), and secondly, the system can boil you from the list of spectators, or maybe leave there, as it works, it is also incomprehensible. Therefore, the drop -drop systems do not always work correctly. Well, the mode of invisible or offline, just like the regime, has departed crookedly reacts to your stay on Twich, then you are, then you are not, then you look like you and the drop of the paradet, then not. Most people, if there was a problem with a shot, she was solved by the transition from the offline mode, to online mode, which is, in principle, logical, but crookedly.
In Kyiv Ping 50ms? Hmm … of course, I do not live in Kyiv (~ 150 km), but to the same Frankfurt stable 35-40 ms in other games. This is where they are going to rent their servants, that even with their vaunted system such indicators?
It’s easy, not just you need to connect the Riot’s Akk with Akk Twich, and you watched the stream or it was just turned on, and you were doing other things no longer important.
So far, their reality is no better, or even worse than that competitors. Unless they have been used here yet, otherwise it was not worth it and.
In addition, in large cities they will provide a minimum delay thanks to the special global network Riot Direct. The ultimate goal is to ensure that 70 % of players around the world is below 35 milliseconds.
