Sega VR emulator has been created – devices that have never been officially out

The boom of virtual reality happened back in the 90s-even then it was assumed that gaming with helmets has a promising future. Nintendo And Sega They were also interested in this direction, but if Ninka really released Virtual Boy (which failed with a bang), then Sega I did not bring its device to the release.

The device called Sega VR and announced in 1991 as the periphery for Sega Mega Drive. Sales were supposed to start at the end of 1993 at a price of only 200 US dollars (about $ 360 for modern money, taking into account inflation).

At that time, the Sega VR https://nongamstopsites.uk/review/spinscastle/ seemed to be a revolution: two LCD screens with a high update frequency were stuck into a relatively compact helmet with stereo shutters. Six games were stated, including Nuclear rush And the port Virtua Racing with arcade machines.

However, then the release was canceled. The official reason sounded funny: they say, Sega VR conveys such realistic feelings that players can start moving around the room, catching something and bruised. But according to unofficial information, Sega I listened to the reviews of the Stanford research institute: scientists considered that the helmet would lead to headaches, dizziness and unpleasant sensations, especially in children.

So, the gaming historians from Video Game History Foundation managed to collect the Sega VR emulator without having the helmet itself. This happened thanks to the found sources Nuclear rush – One of the authors of the game shared them. The operation of the device was simulated in the pieces of code that were in the source of entertainment.

As historians established, Sega VR gave out a frequency of 30 Herz (in a modern VR, 90 hertz is considered a comfortable level) and even captured the movements of the head. True, in limited mode: the helmet detected when you moved your head up and down and right and right, but the tilt of your head was no longer working.

Curious fact: author Nuclear rush He admitted that the huge share of the production cycle passed, one might say, blindly – the developer simply did not have in the hands of Sega VR. In the end, the helmet still came, but before that the developer tried to assemble a self-packing installation with two monitors to test the game.

Details about how the recovery of Sega VR was told in a special blog (carefully: the concentration of programmatic things is very high). You can launch emulation in modern VR Herpers. The build of the emulator with SEGA VR support is here, and the restored ROM Nuclear rush – Here.