Eclipses, weather and freedom of research – about the device of the game world Halo Infinite

343 Industries I launched the hashtag #ask343, under which users can ask questions. The company groups the most interesting on topics and releases videos where employees 343 They are divided by answers. The last video is dedicated to the zeta ring – the scene of the plot regime Halo Infinite.

Here’s what the studio told interestingly:

The system of day and night affects the behavior of opponents. In the dark, more patrols of “phantoms” flies with spotlights, and “grunts” are more likely to sleep at the workplace. In addition, many things at night simply look cooler – for example, luminous energy shields.

The ring and the sky are built as three -dimensional models, and the sun moves along its trajectory during the day. Thus, at a certain moment of the day there is an eclipse: the sun enters the part of the ring, and then goes back.

IN Infinite There are no unfamiliar scenes, so that the current time of the day and exactly the weapons with which you walk will be displayed in each video. The transitions between gameplay and a cat-scene make as smooth as possible.

To revive the ecosystem of the ring, 343 I added a weather system – for example, wind and fog. But nothing extreme (like pouring rains, thunderstorm storms or snow storms) is planned-maybe someday in the future.

The main biom is the so-called “Pacific North-West”-it is shown in most materials about Infinite. Inside there are a variety of areas – alpine places, swamps, caves from hexagons, zones destroyed during the war, and so on. All sections tried to combine in naturally.

Wild animals will be, but they will not behave aggressively in relation to the player – 343 wants the gameplay to remain only to the main plot conflict.

Open World Infinite Built by the likeness of The Silent Cartographer mission from the first Halo. There is enough spaciousness to choose how to approach opponent groups. IN Infinite tried to recreate similar freedom, but already in the whole game, and not just in one mission.

In the early stages 343 I thought to introduce upgrades for weapons, but still removed them to stay closer to the spirit of the original Halo. Progress systems are concentrated in other places – for example, you can improve auxiliary equipment.

IN Halo 2 And Halo 3 allowed to shoot from two hands at once and play for the elite. In the story campaign Infinite This is not.

Halo Infinite It should be released this fall on PC and Xbox, the multiplayer will be conditionally paid. A little earlier 343 She showed screenshots with the buried graphics and said that she changed in comparison with an unsuccessful show in the summer of 2020.

On March 12, 2021, the co https://slotsnogamstop.co.uk/big-bass-splash/ -founder and director of Buki Alexander Mikhailov died

March 12, 2021 Free Fire Pro League CIS Grand Fine will be held on March 13

Halo Infinite

The best comments

The main thing is that the main PR mashin of this game should not be left without proper honors!

I love the Halo series, and I hope that this part will not let you down!

Guys, I came from the PlayStation on Xbox and I want to get acquainted with the Halo series – please explain those who are well familiar from the series, what is its peculiarity and why it is so cult? I am hard to understand by rollers)

I’m not sure that it is poorly preserved, it is still better played than all its imitators with a regenerating hp (at least 1, 3 and reach), I passed all the games of the series last year, and the first four times, so it was so straight to me.

We are waiting. It should turn out something suitable.

You have an uneatured commentary and a separate edited

Because once, a thousand years ago came the roofing first part, which changed the entire genre, and then inertia and t.D.

In principle, everything is so – it is not clear where the minuses come from the coma above.

The first part at one time was a revolution in the genre of shooters and to a certain extent formed how the genre looks now. There was a curious art design in the game, a good, albeit quite standard, plot + good AI of opponents. The subsequent parts were iteration improvements until the original Bungie developer went to do Destiny, and the game crossed under the wing of other developers who released quite medium games.

So really – it is further rolling on inertia, since the game has a very large fanbaze in the west.

If it is easier – the first part of the series at one time (and even now is also really) was a very unique and affordable game, and this is not counting the fact that it essentially popularized the shooters on the consoles. It is, in principle, it is very simple in development, but at the same time unique in the interaction of their components – opponents are diverse in behavior and attacks, weapons are pleasant and funny and the cars are just a pleasant bonus. And this is all on the consoles in 2001 with a chic count and soundtrack + shooting gameplay without the provision of the actual dealerships, and sometimes even improvement.

I would still recommend the first part for familiarization, it is very unique among many other shooters and even within the framework of its own series it can be compared only with Halo 3.

The question is quite comprehensive and for a good answer to it in two sentences is unlikely. But if in short, the situation is as follows. Firstly, as the commentators above, this series greatly influenced the formation of the genre of jokes in the first person, especially on consoles. Secondly, at one time, the game was very technological and in fact showed everything that iron was capable of that time. Third Halo steamed with Mass Effect for the gaming industry as star wars and old track for cinema, t.e. The main cosmo -operas. I mean that these are purely video game universes, and not universes adapted from, for example, a desktop franchise as Warhammer 40k.

The most important thing in familiarization with this series approach it not as a spinal jester (ala doom), but as a product with a lorus. I am to listen to what the characters are talking about and why do they do this or that action, during the decoding of events to which the characters refer, do not hesitate to climb on the wiki of the dedicated series.

Most of the rooms in the game are made on the principle of Ctrl+C & Ctrl+V.And okay, the rooms would be repeated twice, but there are no five, five identical gray rooms and not that, so you are still returning to this level.This is one of those games where, if it is reduced by an hour and a half, it will become better.
And despite this, the first part is the best in the atmosphere that resembled the first unreal.The rest of the units are already SCI-Fi fights.

The ring and the sky are built as three -dimensional models, and the sun moves along its trajectory during the day. Thus, at a certain moment of the day there is an eclipse: the sun enters the part of the ring, and then goes back.

From the edge of the ring you can throw the enemy.

The concentration of common sense is sharply reduced. How it all works at all, I thought Galo this is the dyson ring? It turns out not? How then gravity works on the ring? How the ring holds the atmosphere if you can "just get off it" from it?

They only have a vanshot in the head, and they themselves have no dofig and cartridges for ordinary guns

This is Halo, a cult series. In the west it will be bought.

Okla, there are quite such opponents, but I’ll tell you honestly – they suit me as a distraction from the main battles with elites because you need to fight with them differently, but the library sucks with them – I won’t argue with this copy, but the rest … Well, dick knows me, they didn’t care at all, especially since the opponent’s compositions vary and forces me to adapt the same roller with the same roller. different weapons requires different approaches. And in principle, the overall “openness” of the environment outside the rooms directly covers all the other claims that I have.

For comparison-the second part looks worse (on the original, her remaster is four heads higher than that of the first part, which was … not very), all the shootings are now in very narrow spaces, the hp has been removed and the shield is now two times less because of which you need to sit more in the shelter, the locations are almost not repeated, but now we have a lot of missions in which we need to sit in one place in one place and protecting from the waves of enemies, whatever I have worse.

In principle, I gave an answer to this in a different comment, but perhaps the third part perhaps also falls under the same atmosphere for the same atmosphere most of the time, so probably normally.